Solfarm01 [Completed] |
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
I'll take this one. They can be the family of my new Hill Glades claim (Soluthis1401).
If they're upper class could they perhaps have a servant or two to work the land for them?
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
07.02.2010 16:27 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
| quote: |
Originally posted by jucklesjenk
I'll take this one. They can be the family of my new Hill Glades claim (Soluthis1401).
If they're upper class could they perhaps have a servant or two to work the land for them? |
Certainly.
Yes, the farm is large enough to have laborers to work it. Try to keep shelving as redoran within the interior. That is not to say you cannot use wooden shelving but please keep that upper class if used.
As a side note 'StInRedSm' tiles have to be changed out with 'StInRedSmNEW'. I had not got around to doing that. Razorwing was in the process of phasing those out.
Have fun!
Charles
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
07.02.2010 17:07 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
| quote: |
Originally posted by Zurke
Yes, the farm is large enough to have laborers to work it. Try to keep shelving as redoran within the interior. That is not to say you cannot use wooden shelving but please keep that upper class if used. |
Great! I'll bear that in mind.
| quote: |
Originally posted by Zurke
As a side note 'StInRedSm' tiles have to be changed out with 'StInRedSmNEW'. I had not got around to doing that. Razorwing was in the process of phasing those out. |
Thanks for the tip, I'll sort that out now.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
07.02.2010 17:13 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
You can rearrange the tiles to your liking but you have to use the NEW ones.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
07.02.2010 17:50 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
Here is version 1:
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
07.02.2010 21:19 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
Hi jucklesjenk. Unless it is on/near completion and you want me to look at it, just continue. Like I said as long as you use the NEW tileset you can arrange it as you like.
Just a suggestion, if the laborers are to live in this interior I would keep them well away from the owners.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
07.02.2010 23:14 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
I've switched the tiles to NEW - that .esp contains the NEW interior (pun intended) which is fully cluttered, pathgridded with comlpete AI and Dialogue, ready for reviewing.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
08.02.2010 14:19 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
Ok jucklesjenk I will check it out for asap.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
08.02.2010 15:27 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
Great. Oh and by the way, I noticed that the exterior of the farmland has no pathgrid. Just letting you know.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
08.02.2010 20:09 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
| quote: |
Originally posted by jucklesjenk
Great. Oh and by the way, I noticed that the exterior of the farmland has no pathgrid. Just letting you know.
|
yes thank you. The exterior is on going. I have not finished it yet.
I checked out the claim.
- Objects:
StFurnDunRichTable08 floating. fixed
StFurnDunmerRichBench02B floating. fixed
PaintbrushJar01 floating. fixed
StFurnDunmerRichBench02B floating. fixed
StRwGlassGoblet floating. fixed
You do not need to claim ownership of items within the cell
ie:StJkSolFarm01ChestGold01. The interior ownership takes care of that.
Under other circumstances you might need to. fixed
- NPC:
You dont need to add a rake to inventory for the animation. Besides the
pockets must be large enough.
removed
Same thing with the hoe. removed
- AI:
Please spread out the workers.
Weather has to be considered when NPC are outside. I usually use Clear,
Cloudy, Overcast and Fog to determin whether the package will be
reasonable. I suppose different situations will require different
weather parameters but for the most part it works.
Nice interior
please continue with the attachment.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
08.02.2010 21:27 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
All those floaters must have been because of the tileset swap - I fixed a few of them myself.
OK - I'll get back to you on this one.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
08.02.2010 21:39 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
@Zurke - what exactly do you mean when you say to "spread out the workers"?
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
09.02.2010 19:43 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
I noticed that 2 of them are linked at the hip all the time. It is not that I am a pusher when it comes to work
But Seriously I just thought it would look better if they were not always working on top of each other.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
09.02.2010 19:59 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
Hi Zurke.
Sorry for the late update - I've had coursework at school and homework and stuff this week, so I've had no time for modding this week until now. It's half term for me now, so I've got a whole week to mod!
I fixed some more stuff and varied the AI more like you said.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
12.02.2010 20:48 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
Hi jucklesjenk
NP please take your time. Your future is far more important.
I will check it out asap.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
12.02.2010 21:53 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
Hi jucklesjenk
I want to mention a couple of things about the packages and conditions from my experience.
I have noticed that when I have two packages with the same times but under different conditions you want to put the package that you actually want the NPC to do before the alternate package. For unknown reasons it works better that way. Again I am really not a pusher when it comes to work
STJKSolFarm01Servant01: I resorted the order.
In the future you can have a wander package without a time or condition which will take over whenever the current package condition has not been met. Meaning the wander package you have with a time and condition is not necessarily needed. Because a wander package as described would take over and the NPC would go to the location to "wander".
STJKSolFarm01Servant02: I resorted the order.
In the future you can have a wander package without a time or condition which will take over whenever the current package condition has not been met. Meaning the wander package you have with a time and condition is not necessarily needed. Because a wander package as described would take over and the NPC would go to the location to "wander".
STJKSolFarm01Servant03:
The STJKSolFarm01Servant03WanderSoluthisPack ends at 17:00. What does the NPC do then? Lengthen duration to 19:00?
You correctly added a wander package which takes effect whenever the current package conditions have not been met.
If you use the attached esp you should only need to figure out what to do with STJKSolFarm01Servant03 for the 2 open hours on sunday.
Nice job
Charles
EDIT: Actually as an after thought, STJKSolFarm01Servant03 should return home to wander at the editor location after leaving the Plaza on sundays. If this is correct please confirm and everything should be fine with the file.
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
13.02.2010 03:58 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
I lengthened the time to 19:00.
I originally did it with the view that it would take a couple of hours for the NPC to get back to the farm from Soluthis, but that is only if the player is in the same cell, so it's fixed.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
13.02.2010 07:57 |
|
|
Zurke
Councilor
Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA
 |
|
Thanks jucklesjenk
__________________ When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!
Zurke - Silgrad Tower
Happy Modding!!
|
|
13.02.2010 13:01 |
|
|
jucklesjenk
Councilor
Registration Date: 22.10.2009
Posts: 720
Location: Leeds, England
 |
|
Good to see it is finally finished.
This has been my most screwed up claim so far in terms of errors to be fixed.
__________________ Trespassers will be shot
Survivors will be shot again
Interior Reviewer of the Black Marsh Project
|
|
13.02.2010 13:42 |
|
|
|
|
|
 |
|