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Zurke
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Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA

Solfarm01 [Completed] Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

District: SolFarmland Region
Cell name: Solfarm01 -- -8, 39
Difficulty: easy
NPC's: Modders determination
Race: Redoran
Class: Upper
Name generator: Link

Status: Completed by jucklesjenk

Description:
It is a large farm. The idea behind a large farm was maybe supplying the area with produce. They are upper class because they make money. The modder can make a final decision.

The cell has been created and tiles have been put together within the cell.

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When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



This post has been edited 3 time(s), it was last edited by Zurke: 02.08.2008 04:41.

02.08.2008 03:51 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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Registration Date: 22.10.2009
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I'll take this one. They can be the family of my new Hill Glades claim (Soluthis1401).

If they're upper class could they perhaps have a servant or two to work the land for them?

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Zurke
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quote:
Originally posted by jucklesjenk
I'll take this one. They can be the family of my new Hill Glades claim (Soluthis1401).

If they're upper class could they perhaps have a servant or two to work the land for them?


Certainly.

Yes, the farm is large enough to have laborers to work it. Try to keep shelving as redoran within the interior. That is not to say you cannot use wooden shelving but please keep that upper class if used.

As a side note 'StInRedSm' tiles have to be changed out with 'StInRedSmNEW'. I had not got around to doing that. Razorwing was in the process of phasing those out.

Have fun!

Charles

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



07.02.2010 17:07 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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quote:
Originally posted by Zurke
Yes, the farm is large enough to have laborers to work it. Try to keep shelving as redoran within the interior. That is not to say you cannot use wooden shelving but please keep that upper class if used.

Great! I'll bear that in mind. Yes

quote:
Originally posted by Zurke
As a side note 'StInRedSm' tiles have to be changed out with 'StInRedSmNEW'. I had not got around to doing that. Razorwing was in the process of phasing those out.

Thanks for the tip, I'll sort that out now. :)

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Zurke
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You can rearrange the tiles to your liking but you have to use the NEW ones.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



07.02.2010 17:50 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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Here is version 1:

Attachment:
unknown STJKSolFarm01v1.0.esp (50 KB, 1 downloads)


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Zurke
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Hi jucklesjenk. Unless it is on/near completion and you want me to look at it, just continue. Like I said as long as you use the NEW tileset you can arrange it as you like.

Just a suggestion, if the laborers are to live in this interior I would keep them well away from the owners.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



07.02.2010 23:14 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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I've switched the tiles to NEW - that .esp contains the NEW interior (pun intended) which is fully cluttered, pathgridded with comlpete AI and Dialogue, ready for reviewing.

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Zurke
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Ok jucklesjenk I will check it out for asap.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



08.02.2010 15:27 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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Great. Oh and by the way, I noticed that the exterior of the farmland has no pathgrid. Just letting you know. :)

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Zurke
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Registration Date: 05.01.2008
Posts: 1,652
Location: NH, USA

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quote:
Originally posted by jucklesjenk
Great. Oh and by the way, I noticed that the exterior of the farmland has no pathgrid. Just letting you know. :)


yes thank you. The exterior is on going. I have not finished it yet.

I checked out the claim.

- Objects:

StFurnDunRichTable08 floating. fixed Check

StFurnDunmerRichBench02B floating. fixed Check

PaintbrushJar01 floating. fixed Check

StFurnDunmerRichBench02B floating. fixed Check

StRwGlassGoblet floating. fixed Check

You do not need to claim ownership of items within the cell

ie:StJkSolFarm01ChestGold01. The interior ownership takes care of that.

Under other circumstances you might need to. fixed Check

- NPC:

You dont need to add a rake to inventory for the animation. Besides the

pockets must be large enough. :) removed Check

Same thing with the hoe. removed Check


- AI:

Please spread out the workers.

Weather has to be considered when NPC are outside. I usually use Clear,

Cloudy, Overcast and Fog to determin whether the package will be

reasonable. I suppose different situations will require different

weather parameters but for the most part it works.


Nice interior :)

please continue with the attachment.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



08.02.2010 21:27 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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All those floaters must have been because of the tileset swap - I fixed a few of them myself.

OK - I'll get back to you on this one.

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08.02.2010 21:39 jucklesjenk is offline Send an Email to jucklesjenk Search for Posts by jucklesjenk Add jucklesjenk to your Buddy List
jucklesjenk
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@Zurke - what exactly do you mean when you say to "spread out the workers"?

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09.02.2010 19:43 jucklesjenk is offline Send an Email to jucklesjenk Search for Posts by jucklesjenk Add jucklesjenk to your Buddy List
Zurke
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:)

I noticed that 2 of them are linked at the hip all the time. It is not that I am a pusher when it comes to work :)

But Seriously I just thought it would look better if they were not always working on top of each other.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



09.02.2010 19:59 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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Location: Leeds, England

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Hi Zurke.

Sorry for the late update - I've had coursework at school and homework and stuff this week, so I've had no time for modding this week until now. It's half term for me now, so I've got a whole week to mod! :D

I fixed some more stuff and varied the AI more like you said.

Attachment:
unknown STJKSolFarm01v2.1.esp (51.03 KB, 1 downloads)


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Zurke
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Hi jucklesjenk :) NP please take your time. Your future is far more important.

I will check it out asap.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



12.02.2010 21:53 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
Zurke
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Hi jucklesjenk :)

I want to mention a couple of things about the packages and conditions from my experience.

I have noticed that when I have two packages with the same times but under different conditions you want to put the package that you actually want the NPC to do before the alternate package. For unknown reasons it works better that way. Again I am really not a pusher when it comes to work :)



STJKSolFarm01Servant01: I resorted the order. Check

In the future you can have a wander package without a time or condition which will take over whenever the current package condition has not been met. Meaning the wander package you have with a time and condition is not necessarily needed. Because a wander package as described would take over and the NPC would go to the location to "wander".

STJKSolFarm01Servant02: I resorted the order. Check

In the future you can have a wander package without a time or condition which will take over whenever the current package condition has not been met. Meaning the wander package you have with a time and condition is not necessarily needed. Because a wander package as described would take over and the NPC would go to the location to "wander".

STJKSolFarm01Servant03:

The STJKSolFarm01Servant03WanderSoluthisPack ends at 17:00. What does the NPC do then? Lengthen duration to 19:00?

You correctly added a wander package which takes effect whenever the current package conditions have not been met.


If you use the attached esp you should only need to figure out what to do with STJKSolFarm01Servant03 for the 2 open hours on sunday.


Nice job :)
Charles


EDIT: Actually as an after thought, STJKSolFarm01Servant03 should return home to wander at the editor location after leaving the Plaza on sundays. If this is correct please confirm and everything should be fine with the file.

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



13.02.2010 03:58 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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I lengthened the time to 19:00.

I originally did it with the view that it would take a couple of hours for the NPC to get back to the farm from Soluthis, but that is only if the player is in the same cell, so it's fixed.

Attachment:
unknown STJKSolFarm01v3.2.esp (51.04 KB, 2 downloads)


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Zurke
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Thanks jucklesjenk :)

__________________
When your feeling less than adequate in life just remember that you, out of tens of millions, were the fastest and the strongest. Only then can you begin to realize who you are. So sit back and chillax you made it!!!

Zurke - Silgrad Tower


Happy Modding!!



13.02.2010 13:01 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List
jucklesjenk
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Good to see it is finally finished. :)

This has been my most screwed up claim so far in terms of errors to be fixed. Bash

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